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Wesnoth Units database

Mermaid Diviner

(image)

Years of devotion may endow a priestess with great wisdom on the workings of the world, and grants some the favor of the light. The power thus given to these ladies of the water is a recurring motif in tale and song; such as the that of the knights of the silver spire, cornered and slain to a man at the banks of the Alavynne, but who rode again the next day, in full number, and wrought the downfall of the crimson duke.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison. Illumination increases the lighting level in adjacent areas.

Advances from: Mermaid Priestess
Advances to:
Cost: 57
HP: 41
Movement: 6
XP: 150
Level: 3
Alignment: lawful
IDMermaid Diviner
Abilities: illuminates, cures, heals +8
(image)staff
impact
7 - 3
melee
(image)lightbeam
arcane
8 - 4
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold20%
arcane40%
TerrainMovement CostDefence
Castle140%
Cave320%
Coastal Reef270%
Deep Water150%
Flat230%
Forest530%
Frozen230%
Hills530%
Impassable-0%
Mountains-0%
Mushroom Grove320%
Sand230%
Shallow Water160%
Swamp160%
Unwalkable-0%
Village140%